Post by Halo on Apr 21, 2005 16:35:54 GMT -5
It's great B. I was going to post about this, but wasn't sure anyone here cared about what was going to happen to Tool Army. And I wanted to wait until it actually started happening. We've been told for about two years something new was coming....so I didn't want to post until I knew for sure it was true and was actually being implemented.
Here is an account of what went on of the presentation a few weeks ago at the Canadian FITC festival:
Back in November 2003 , Joshua Davis / Branden Hall (www.joshuadavis.com) received an e_mail from TOOL guitarist Adam Jones... Starting a discussion about his studio taking over the TOOL websites and experimenting with a new online space for the TOOL websites. After several phone conversations over the past year and a trip out to California to meet the band and hear material for the new album... Their studio started the ground work for"becoming TOOL" , probably the most ambitious project their studio has ever built. Joshua Davis's lecture was the presentation of the actual process of "becoming TOOL" - band discussions, initial sketches, inspirations, influences, drawings photos , beta versions, website builds, etc... "So I get an e_mail in my inbox from Adam Jones. 'Would like to get together with you and discuss some project details...' Signed : Adam Jones [very serious]" ~ Josh Davis. "Turns out, Adam and his wife liked to drop acid and visit my other site once upon a forest. [//onceuponaforest.com ] So I not only get an e_mail from Adam Jones, he wants to "GET TOGETHER"...!? Being a huge tool fan, inspired by tool and really into their visual work I'm real excited"
He goes on to talk about how he initially got involved with the whole tool project, the webspaces and the inspiration behind some of their processes. A slight detail about how Adam Jones, Buzz Melvin and himself go to the firing range and spend a day feeling each other out. Getting to chat about things other then the site. He then gets a trip to join Danny Carey, Justin Chancellor and Adam Jones rehearse in their studio space. Davis, along with his brother, sit in on a few hour rehearsal and we were told they were nothing short of amazed. After the initial icebreaking period, and the concept stage [what is currently presented and what they would like to see Davis do.] Davis gets himself in a creative mind, spending time with Adam Jones in his residence. Sketching sculptures, artwork and fixtures. Getting an overall feel for the mode of thought for what they would want designed and what and how Josh Davis should take his approach. A few
initial sketches are put together of a few different demon heads, dragon fixtures and some flowing ting all this together on a tablet. Sketches and idea structures he might want to use. All within the pre-applicatoin phase not quite knowing what will. He then returns home to do some more thinking and get his sketches and ideas together and startcoming up with a design, or strategy or strategy to his design.
He goes on to present an application that can take his sketches, and using an algorithm, place them semi randomly within a flash workspace. The application works with great results, placing layered, vector, images of different scaled sizes within the workspace to create a beautiful randomization. All using Flash as an application, he can then implement controls such as placing and removing certain items within the workspace. Shift.clicking will cut out extra layers or images that are in a random spot, cleaning up the aesthetic of the random creation. All without color. The next step to the randomization is the coloring of the actual layers. While anyone who has worked with images knows that coloring 30-330 images that are on different layers and made up of different sizes and images can be tedious, even if they are only 2d vector images. Implementing more of a code angle, Josh Davis works with Branden Hall, who then codes an application that they collaborate on to, again, semi.randomly colorize the different vector layers and create more of an involved randomized beauty. He goes on to detail how the specifics of colorizing and getting 72 or 124 colors out of a 9 color set is done, with Photoshop and the flash environment
The next step after the randomization and coloring of the 2d elements, he elaborates on is the creation of the 3 dimensional spaces within the web. Placement of the flat vect or objects can rotated and zoomed to see each layering or what makes up the two dimensional object. Each drawn portion of any of the images are not what they seem to be. Each layer is spaced away from the previous to create the illusion of 2nd when in actuality it is third. The rotating and zooming abilities allows us to see within the colored layers. The “Tool” tool application let’s the images be placed , rotated zoomed and moved along any of the x, y, or z axis. Then allowing, at that positioning, another image to be placed. Looking 2d itself while the other may be spaced out and viewed from a squeued angle. Unlimited images , and unlimited angles are available to scroll move and zoom through the images themselves. The images themselves, when scrolled upon, break apart to show they’re layering and then when the scrolling is complete, come back to a complete piece. Creating quite a unique application of images and spatial relations.
The specific application of how this work is going to be used and specifically where it will be implemented was not revealed. Will it be a completely new way of navigating toolarmy? Will it change how we operate and post our information? We do not know. However, with all of this information and all of the implementation ideas, we can see how advanced these processes can become. There are endless opportunities of use for these types of ideas, and taking what we know about how tool likes to implement their ideas, we can look ahead to the future of toolarmy with some interest and patience, knowing there is absolutely amazing work coming down the pike. We simply have to wait and be patient and good things will come our way. As the next generation internet, capable of 10 gigabits per second data transfer rate [ via fiberoptics ] becomes commonplace, hugely complex applications will become possible. It seems as though, the kind of work showcased in Johsua Davis's presentation will be considered foundation for the evolution of these next generation applications.
Here is an account of what went on of the presentation a few weeks ago at the Canadian FITC festival:
Back in November 2003 , Joshua Davis / Branden Hall (www.joshuadavis.com) received an e_mail from TOOL guitarist Adam Jones... Starting a discussion about his studio taking over the TOOL websites and experimenting with a new online space for the TOOL websites. After several phone conversations over the past year and a trip out to California to meet the band and hear material for the new album... Their studio started the ground work for"becoming TOOL" , probably the most ambitious project their studio has ever built. Joshua Davis's lecture was the presentation of the actual process of "becoming TOOL" - band discussions, initial sketches, inspirations, influences, drawings photos , beta versions, website builds, etc... "So I get an e_mail in my inbox from Adam Jones. 'Would like to get together with you and discuss some project details...' Signed : Adam Jones [very serious]" ~ Josh Davis. "Turns out, Adam and his wife liked to drop acid and visit my other site once upon a forest. [//onceuponaforest.com ] So I not only get an e_mail from Adam Jones, he wants to "GET TOGETHER"...!? Being a huge tool fan, inspired by tool and really into their visual work I'm real excited"
He goes on to talk about how he initially got involved with the whole tool project, the webspaces and the inspiration behind some of their processes. A slight detail about how Adam Jones, Buzz Melvin and himself go to the firing range and spend a day feeling each other out. Getting to chat about things other then the site
initial sketches are put together of a few different demon heads, dragon fixtures and some flowing ting all this together on a tablet. Sketches and idea structures he might want to use. All within the pre-applicatoin phase not quite knowing what will. He then returns home to do some more thinking and get his sketches and ideas together and startcoming up with a design, or strategy or strategy to his design.
He goes on to present an application that can take his sketches, and using an algorithm, place them semi randomly within a flash workspace. The application works with great results, placing layered, vector, images of different scaled sizes within the workspace to create a beautiful randomization. All using Flash as an application, he can then implement controls such as placing and removing certain items within the workspace. Shift.clicking will cut out extra layers or images that are in a random spot, cleaning up the aesthetic of the random creation. All without color. The next step to the randomization is the coloring of the actual layers. While anyone who has worked with images knows that coloring 30-330 images that are on different layers and made up of different sizes and images can be tedious, even if they are only 2d vector images. Implementing more of a code angle, Josh Davis works with Branden Hall, who then codes an application that they collaborate on to, again, semi.randomly colorize the different vector layers and create more of an involved randomized beauty. He goes on to detail how the specifics of colorizing and getting 72 or 124 colors out of a 9 color set is done, with Photoshop and the flash environment
The next step after the randomization and coloring of the 2d elements, he elaborates on is the creation of the 3 dimensional spaces within the web. Placement of the flat vect or objects can rotated and zoomed to see each layering or what makes up the two dimensional object. Each drawn portion of any of the images are not what they seem to be. Each layer is spaced away from the previous to create the illusion of 2nd when in actuality it is third. The rotating and zooming abilities allows us to see within the colored layers. The “Tool” tool application let’s the images be placed , rotated zoomed and moved along any of the x, y, or z axis. Then allowing, at that positioning, another image to be placed. Looking 2d itself while the other may be spaced out and viewed from a squeued angle. Unlimited images , and unlimited angles are available to scroll move and zoom through the images themselves. The images themselves, when scrolled upon, break apart to show they’re layering and then when the scrolling is complete, come back to a complete piece. Creating quite a unique application of images and spatial relations.
The specific application of how this work is going to be used and specifically where it will be implemented was not revealed. Will it be a completely new way of navigating toolarmy? Will it change how we operate and post our information? We do not know. However, with all of this information and all of the implementation ideas, we can see how advanced these processes can become. There are endless opportunities of use for these types of ideas, and taking what we know about how tool likes to implement their ideas, we can look ahead to the future of toolarmy with some interest and patience, knowing there is absolutely amazing work coming down the pike. We simply have to wait and be patient and good things will come our way. As the next generation internet, capable of 10 gigabits per second data transfer rate [ via fiberoptics ] becomes commonplace, hugely complex applications will become possible. It seems as though, the kind of work showcased in Johsua Davis's presentation will be considered foundation for the evolution of these next generation applications.